Text also appears very small on the iPhone screen, with the game having a rather more fiddly overall feel than on the iPad, where it absolutely shines as a remarkable touch-screen achievement. rings, amulets, potions and power-up components). I encountered various issues on the smaller iPhone 6 screen, particularly when trying to select and move single-block items (e.g. Inventory management on the iPad screen is fine. Again, once you’re aware of it, you can take steps to avoid it, but it will still occasionally occur and it can be slightly irritating if you don’t realise it’s happening during a tough scrap. In fights where loot is dropping all over the place (which is a lot of the time) I sometimes found that my character was going into ‘collect loot’ mode instead of ‘hit things with a big sword’ mode. Once you’re aware of it, it isn’t an issue but it isn’t ideal. In NPC conversations, I found I had to move away and click the ‘talk’ icon again in order to get the follow-up part of a conversation or trigger a quest completion after the initial ‘well done’ chat. There are a few minor issues with the control interface, but nothing anywhere near game-breaking. I haven’t had any problem triggering attacks or spells, so I’m completely happy with how they have set this up. Assigning skills to the hotkey buttons is straightforward and allows you to put skills wherever you want, within the limitations of the button positions. If anything, this kind of direct movement control will feel more natural for many players. Moving your character around is easy, responsive, and never really feels any more awkward than it did with the mouse on PC. Personally, I would have provided an option to use relative touch on the left side of the screen instead of the d-pad, but that’s just because I always want a relative touch option. Looking at the end result, I would bet that DotEmu tried various types of control interface before arriving at the final version. It is abundantly clear that a huge amount of thought, consideration, and play-testing has gone into this. #Titan quest masteries review full size#Click on any of them to view the full size image.įirst of all, the touch screen interface for the main game is extremely good. I’ll focus on how the game plays on mobile devices (large and small), and what sort of a job DotEmu have done with transferring a fairly complex mouse & keyboard control system to a touch-screen interface.īefore you ask, all the images in this review were taken by me on while I was playing Titan Quest on either an iPhone 6 or iPad Air. #Titan quest masteries review Pc#I have been playing it on iPhone 6 and iPad Air, and it has done a fair bit more than just bring back a few fond memories of an old PC game.įor the purposes of this review, and keeping it fairly short, I’ve decided not to go into detail about the game content, classes, loot, skill trees, in fact pretty much everything that has been exhaustively covered all over the internet since 2006. Ten years after it was released on PC, here is one of the many action RPGs that followed in Diablo’s huge, fiery footsteps, but this one managed to convince many players that it was actually a better game. It’s here, at last – Titan Quest for iOS.
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